It's not only heroes we have a lot of villains and mooks and side-characters that are white and male and heterosexual, and if they are outside that group, their distinctions are made part of their character (even though being white and male and heterosexual rarely is part of the "normal" characters). One of the reasons why people are demanding positive character of a certain group is that there just aren't enough characters of those groups. I like this attitude, provided it actually leads to interesting characters of different races and genders being made. I care about telling a story and that's hard enough to do without bringing an agenda to it." In terms of this game, I don't care about positive characters. Interesting characters are interesting characters. I'm of Jewish descent, I'm not religious but you know, Cohen, Stienman and Ryan are all of Jewish descent, and all are of guys you wouldn't want to spend a lot of time with. People are always saying to me "you should have a positive gay character, a positive this character, a positive girl character. If that's true, that's some really good observation. This post has been powered by avenging fury and a balanced diet. The posters arguing that he's dismissing it entirely are wrong, and any posters who choose to argue that minority oppression isn't an important issue that should be fought are supporting cultures of oppression, plain and simple.Įdited 20th Mar '13 2:08:15 AM by Nicknacks If he wants to disregard being progressive, then fine (though I'm not sure he is), but minority representation is important. I understand what he's saying about frustration with tokenism, and boy am I tired of it as well, but tokenism is the first step on the path to better fiction. If Ken Levine thinks that the role of the writer is primarily to be entertaining, he needs to be more responsible. It would be nice, for instance, to see queer characters at all. That's just echoing the propaganda of historical and present hegemony, which is lazy, dangerous and boring. It would be nice, for instance, to see queer characters who aren't largely defined by the way their sexuality makes someone else uncomfortable, or to see their sexuality used only to make people uncomfortable. Don't put words in my mouth, don't speak for me.
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The main buttons are pretty self-explanatory, but here's a quick run through. This allows you to make very specific presets, like a preset that only applies to the Camera, or a preset that only changes the Global Illumination and Render settings and so on. Render Presets open in a non-modal window so you can keep it open while you work if you have the need to keep changing settings often.Įach section in the settings is preceded with a "Enable in Preset" checkbox, which lets you to decide what options you want to include when you apply the preset. The sole purpose of this companion plugin is to automatically start the Render Presets plugin and open it's window. Though, for convenience I've added a companion plugin which can be added to LightWave's menus, like in the screenshot to the right, or mapped to a keyboard shortcut. Render Presets consists of two plugins, the main plugin is a master class plugin, which manually can be started by adding it from the Master Plugins window in LightWave. More settings might be added in the future when time permits. The initial iteration only contained the settings I switched between then, but for the public release most of LightWave's common render settings are included. Render Presets is a plugin written in Python for LightWave 3D, originally created when working on a project that had me switching between a couple of different rendering settings for the same scenes over and over again. Render Presets lets you manage a library of different common rendering related settings in LightWave 3D to quickly organize, apply or switch between them.
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